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Tech Collective’s STEM Career Expo Connects 125 Middle School Girls With Technology Companies

PROVIDENCE, RI – This past November, 125 middle school students and 13 educators attended the Tech Collective’s annual STEM-in-the-Middle girls’ career expo, hosted by the RI College STEM Center.
STEM-in-the-Middle aims to raise awareness and participation in the STEM (Science, Technology, Engineering, and Mathematics) fields at the middle school level. Students attended hands-on workshops throughout the day on such topics as: biotechnology, environmental science, engineering, physics, computer technology, digital media and programming, robotics, and arts. In addition, the Expo featured remarks from Dr. Nicole Alexander-Scott, director of the RI Department of Health.
Expo workshops were designed and facilitated by 31 female industry professionals and faculty. Companies and organizations bringing real-world insight and experience to STEM-in-the-Middle were: Amgen, the Naval Undersea Warfare Center, NASA, the Ocean Exploration Trust at URI, Dassault Systemès Simulia Corporation, Rhode Island College, Leidtke Design, Fab Newport, Ahlers Designs, and the US Navy.
Now in its fifth year, STEM-in-the-Middle has reached a total of 520 middle school girls with support from an annual Governor’s Workforce Board Industry Partnership grant for biosciences, as well as from industry sponsors.
Read more about the Stem-in-the-Middle Expo HERE.

Art League of Rhode Island celebrates Halloween with TINKER TIME with ARTISTS

RHODE ISLAND – The Art League of Rhode Island celebrates Halloween with TINKER TIME with ARTISTS on Saturday, October 31st from 1-3pm at the VETS Gallery, located at the Veterans Memorial Auditorium (The VETS), 5th floor, 83 Park Street, Providence.

The FREE event is for everyone, 7 and older.  Children must be accompanied by a parent/guardian.  Tinker Time with the Artists will be a hands-on STEAM workshop (Science, Technology, Engineering, Art & Design, and Math).  Participants will explore physical phenomena through observing, touching, and making alongside artists and designers.  “Visualize mathematical structures.  Build a smart sculpture.  Construct a magical moving image.  Create a nature-inspired collage!”

Participating artists and designers include:  Carl Fasano, John Arden Hiigli, Amy Leidtke, Stephen Metcalf, Wanda M. Miglus, Sophia Sobers, and more.

Tinker Time with Artists is part of the ALRI’s Tangible Thinking exhibit taking place at the VETS Gallery, and is supported by the Van Liew Trust Company, Amy Leidtke, Stephen Metcalf, and the RI State Council on the Arts.

The Gallery is accessible from 83 Park Street, on the side of the auditorium, with parking in the North Side of the Providence Place Mall Garage.

Art League Rhode Island numbers among its members some of Rhode Island’s most prominent artists working in a wide range of media from painting to furniture making. Through exhibitions and educational programs, ALRI promotes artistic excellence and builds pubic awareness and appreciation for the visual arts.

For more information, contact ALRI at office@artleagueri.org, or call 401-861-0500.

Art League of Rhode Island Opens Season with “Tangible Thinking”

PROVIDENCE, RI – The Intersection of Art, Design, Math, & Science, a program of the Art League of RI will take place from September 12, 2015 through November 1, 2015 at the group’s VETS Gallery, One Avenue of the Arts, in Providence, RI.

The gallery is open Thursday through Saturday from noon to 3pm and on Gallery Night, Thursday, Sept. 17th from 5-9pm. The opening reception will be held on September 18th from 5:30-8pm. Entrance to the VETS Gallery is on the Park Street side of the Veterans Memorial Auditorium.

The Curator of the program is industrial designer/artist Amy Leidtke.  Participating artists are: Kate Blacklock, Allison Chen, Joseph D. Clinton, Dennis Dreher, Carl Fasano,  Paula Gaetano-Adi, Paula (in collaboration with Gustavo Crembil), David Namhon Kim, Stephen Metcalf (in collaboration with John A. Hiigli) Wanda M. Miglus, Jan Mun, Sophia Sobers, and Kenneth Speiser.

The Tangible Thinking exhibit examines how artists and designers use methods of Observation, Perception, Experimentation, and Visualization to explore, understand, and communicate complex systems and concepts of geometry, nature, physics, biology, new media, technology, and more.

The work will honor the combined and engaged artistic practice that is informed by both art and science. This multidisciplinary way of thinking relies on actively integrating and applying Science, Technology, Engineering, Art (+Design), and Math, and can be recognized as a form of STEAM Intelligence. This form of intelligence is increasingly relevant to the development of new systems, products, media, and materials.

The works represented in the exhibit are current and exciting examples of “tangible thinking”. The show focuses on why and how artists and designers make art today – it examines what tools, materials, and technologies they employ – it values trying things out in the pursuit of figuring things out – and it holds dear the evidence of experimentation as much as the final finished work.

The curator, Amy Leidtke, said, “Artists and designers of today and tomorrow are increasingly relevant to our ability to innovate new human-centered products, systems, services, materials, and interfaces. In order to be highly productive, we must be multidisciplinary and collaborative, working equally as team members alongside scientists, engineers, mathematicians, and more. The skills of the artist and designer are an essential element of what it takes to deeply investigate, visualize, and solve problems for a better future. That is one of the reasons the concept of integrated STEAM education makes the greatest sense. In order to create the tools, technologies, and materials of tomorrow, young citizens need to be prepared to work on across sectors, together. Our children need what I call STEAM Intelligence, a term I made up in order to better think and talk about possible education models and products. I believe the artists and designers represented in the Tangible Thinking exhibition and programs demonstrate this unique form of intelligence, something our culture should hold in higher esteem and value.”
Accompanying programs include: Artists’ Talk, Sept. 20, 12:00 – 3:00pm at the Metcalf Auditorium, Chace Center/RISD Museum; and Tinker Time with Artists, Oct 31, 12:00 – 3:00pm (designed for childrens’ participation).

Tangible Thinking is sponsored by: Van Lieu Trust Company, the Rhode Island State Council on the Arts, Amy Leidtke and Stephen Metcalf.

Art League Rhode Island numbers among its members some of Rhode Island’s most prominent artists working in a wide range of media from painting to furniture making. Through exhibitions and educational programs, ALRI promotes artistic excellence and builds pubic awareness and appreciation for the visual arts.

For more information, go to:  www.artleagueri.org or contact the Art League at: office@artleagueri.org or call 401-861-0500.

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